fsub
SVE Floating-Point Subtract
FSUB <Zdn>.<T>, <Pg>/M, <Zdn>.<T>, <Zm>.<T>
Subtracts floating-point elements under predicate.
Details
Subtracts corresponding floating-point elements (Zm from Zdn), writing results back to Zdn under the control of predicate Pg in merging mode. The operation is performed element-by-element on 32-bit, 64-bit, or 16-bit (half-precision) floating-point values as indicated by the type specifier. No condition flags are affected; inactive elements are preserved in Zdn. AArch64-only instruction requiring SVE extension.
Pseudocode Operation
for i ← 0 to VL/esize - 1
if Pg[i] == 1 then
Zdn[i] ← Zdn[i] - Zm[i]
else
Zdn[i] ← Zdn[i] // unchanged
Example
FSUB z0.s.T, p0/m/M, z0.s.T, z2.s.T
Encoding
Binary Layout
01100101
size
00
000
1
100
Pg
Zm
Zdn
Operands
-
Zdn
Combined destination/source scalable vector register (SVE) -
Pg
Mask -
Zm
Second source scalable vector register (SVE)
Reference (Arm A64 ISA)
Instruction Forms
| Encoding | Instruction | ISA | Bit pattern | ||
|---|---|---|---|---|---|
| 0x0EC01400 | FSUB <Vd>.<T>, <Vn>.<T>, <Vm>.<T> | A64 | 0 | Q | 0 | 01110 | 1 | 10 | Rm | 00 | 010 | 1 | Rn | Rd | ||
| 0x0EA0D400 | FSUB <Vd>.<T>, <Vn>.<T>, <Vm>.<T> | A64 | 0 | Q | 0 | 011101 | sz | 1 | Rm | 11010 | 1 | Rn | Rd | ||
| 0x1EE03800 | FSUB <Hd>, <Hn>, <Hm> | A64 | 0 | 0 | 0 | 11110 | 11 | 1 | Rm | 001 | 1 | 10 | Rn | Rd | ||
| 0x1E203800 | FSUB <Sd>, <Sn>, <Sm> | A64 | 0 | 0 | 0 | 11110 | 00 | 1 | Rm | 001 | 1 | 10 | Rn | Rd | ||
| 0x1E603800 | FSUB <Dd>, <Dn>, <Dm> | A64 | 0 | 0 | 0 | 11110 | 01 | 1 | Rm | 001 | 1 | 10 | Rn | Rd | ||
| 0x65198000 | FSUB <Zdn>.<T>, <Pg>/M, <Zdn>.<T>, <const> | A64 | 01100101 | size | 011 | 00 | 1 | 100 | Pg | 0000 | i1 | Zdn | ||
| 0x65018000 | FSUB <Zdn>.<T>, <Pg>/M, <Zdn>.<T>, <Zm>.<T> | A64 | 01100101 | size | 00 | 000 | 1 | 100 | Pg | Zm | Zdn | ||
| 0x65000400 | FSUB <Zd>.<T>, <Zn>.<T>, <Zm>.<T> | A64 | 01100101 | size | 0 | Zm | 000 | 00 | 1 | Zn | Zd | ||
| 0xC1A01C08 | FSUB ZA.<T>[<Wv>, <offs>{, VGx2}], { <Zm1>.<T>-<Zm2>.<T> } | A64 | 110000011 | sz | 1000000 | Rv | 111 | Zm | 00 | 1 | off3 | ||
| 0xC1A41C08 | FSUB ZA.H[<Wv>, <offs>{, VGx2}], { <Zm1>.H-<Zm2>.H } | A64 | 110000011 | 0 | 1001000 | Rv | 111 | Zm | 00 | 1 | off3 | ||
| 0xC1A11C08 | FSUB ZA.<T>[<Wv>, <offs>{, VGx4}], { <Zm1>.<T>-<Zm4>.<T> } | A64 | 110000011 | sz | 1000010 | Rv | 111 | Zm | 000 | 1 | off3 | ||
| 0xC1A51C08 | FSUB ZA.H[<Wv>, <offs>{, VGx4}], { <Zm1>.H-<Zm4>.H } | A64 | 110000011 | 0 | 1001010 | Rv | 111 | Zm | 000 | 1 | off3 |
Description
Subtract active floating-point elements of the second source vector from corresponding floating-point elements of the first source vector and destructively place the results in the corresponding elements of the first source vector. Inactive elements in the destination vector register remain unmodified.
Operation
CheckSVEEnabled();
constant integer VL = CurrentVL;
constant integer PL = VL DIV 8;
constant integer elements = VL DIV esize;
bits(PL) mask = P[g, PL];
bits(VL) operand1 = Z[dn, VL];
bits(VL) operand2 = if AnyActiveElement(mask, esize) then Z[m, VL] else Zeros(VL);
bits(VL) result;
for e = 0 to elements-1
bits(esize) element1 = Elem[operand1, e, esize];
if ActivePredicateElement(mask, e, esize) then
bits(esize) element2 = Elem[operand2, e, esize];
Elem[result, e, esize] = FPSub(element1, element2, FPCR);
else
Elem[result, e, esize] = element1;
Z[dn, VL] = result;