frintz

FRINTZ <Zd>.<T>, <Pg>/M, <Zn>.<T>

FP Round to Integral (Zero)

Pseudocode Operation

No pseudocode available.

Encoding

Binary Layout
01100101
31:24
size
23:22
000
21:19
01
18:17
1
16
101
15:13
Pg
12:10
Zn
9:5
Zd
4:0
 
Format SVE
Opcode 0x6503A000
Extension SVE

Related

Other forms of frintz

  • frintz Floating-Point Round to Integral (Zero)

More in SVE

Reference

Instruction Forms

Encoding Instruction ISA Bit pattern
0x6503A000 FRINTZ <Zd>.<T>, <Pg>/M, <Zn>.<T> A64 01100101 | size | 000 | 01 | 1 | 101 | Pg | Zn | Zd
0x0EF99800 FRINTZ <Vd>.<T>, <Vn>.<T> A64 0 | Q | 0 | 01110 | 1 | 1111001100 | 1 | 10 | Rn | Rd
0x0EA19800 FRINTZ <Vd>.<T>, <Vn>.<T> A64 0 | Q | 0 | 01110 | 1 | sz | 100001100 | 1 | 10 | Rn | Rd
0x1EE5C000 FRINTZ <Hd>, <Hn> A64 0 | 0 | 0 | 11110 | 11 | 1001 | 011 | 10000 | Rn | Rd
0x1E25C000 FRINTZ <Sd>, <Sn> A64 0 | 0 | 0 | 11110 | 00 | 1001 | 011 | 10000 | Rn | Rd
0x1E65C000 FRINTZ <Dd>, <Dn> A64 0 | 0 | 0 | 11110 | 01 | 1001 | 011 | 10000 | Rn | Rd

Description

Round to an integral floating-point value with the specified rounding option from each active floating-point element of the source vector, and place the results in the corresponding elements of the destination vector. Inactive elements in the destination vector register remain unmodified.

Operation

CheckSVEEnabled();
constant integer VL = CurrentVL;
constant integer PL = VL DIV 8;
constant integer elements = VL DIV esize;
bits(PL) mask = P[g, PL];
bits(VL) operand = if AnyActiveElement(mask, esize) then Z[n, VL] else Zeros(VL);
bits(VL) result = Z[d, VL];

for e = 0 to elements-1
    if ActivePredicateElement(mask, e, esize) then
        bits(esize) element = Elem[operand, e, esize];
        Elem[result, e, esize] = FPRoundInt(element, FPCR, rounding, exact);

Z[d, VL] = result;