fadda
FADDA <V><dn>, <Pg>, <V><dn>, <Zm>.<T>
Floating-point Add Across Vector.
Pseudocode Operation
No pseudocode available.
Encoding
Binary Layout
01100101
31:24
size
23:22
0110
21:18
0
17
0
16
001
15:13
Pg
12:10
Zm
9:5
Vdn
4:0
Related
More in SVE
Reference
View in Arm A64 ISA Reference ↗
Arm A64 ISA
Instruction Forms
| Encoding | Instruction | ISA | Bit pattern | ||
|---|---|---|---|---|---|
| 0x65182000 | FADDA <V><dn>, <Pg>, <V><dn>, <Zm>.<T> | A64 | 01100101 | size | 0110 | 0 | 0 | 001 | Pg | Zm | Vdn |
Description
Floating-point add a SIMD&FP scalar source and all active lanes of the vector source and place the result destructively in the SIMD&FP scalar source register. Vector elements are processed strictly in order from low to high, with the scalar source providing the initial value. Inactive elements in the source vector are ignored. This instruction is illegal when executed in Streaming SVE mode, unless FEAT_SME_FA64 is implemented and enabled.
Operation
CheckNonStreamingSVEEnabled();
constant integer VL = CurrentVL;
constant integer PL = VL DIV 8;
constant integer elements = VL DIV esize;
bits(PL) mask = P[g, PL];
bits(esize) operand1 = V[dn, esize];
bits(VL) operand2 = if AnyActiveElement(mask, esize) then Z[m, VL] else Zeros(VL);
bits(esize) result = operand1;
for e = 0 to elements-1
if ActivePredicateElement(mask, e, esize) then
bits(esize) element = Elem[operand2, e, esize];
result = FPAdd(result, element, FPCR);
V[dn, esize] = result;