v_lshl_or_b32 GPU Native ISA AMD Vector

Vector Arithmetic

v_lshl_or_b32

Given a shift count in the second input, calculate the logical shift left of the first input, then calculate the bitwise OR of the intermediate…

Encoding

Binary Layout (AMD CDNA 5)
NEG
63:61
OMOD
60:59
SRC2
58:50
SRC1
49:41
SRC0
40:32
110101
31:26
1001010110
25:16
CLAMP
15
OPSEL
14:11
ABS
10:8
VDST
7:0
 

The ENC_VOP3 layout from AMD's machine-readable ISA specification (AMD CDNA 5). Opcode 598 in OP rebuilds 0x00000000D6560000, an identifier AMD lists for this encoding. Not the same in every generation: AMD CDNA 4 (opcode 512, field layout), AMD CDNA 3 (opcode 512, field layout), AMD CDNA 2 (opcode 512, field layout), AMD CDNA 1 (opcode 512, field layout), AMD RDNA 3.5 (field layout), AMD RDNA 3 (field layout), AMD RDNA 2 (opcode 879, field layout), AMD RDNA 1 (opcode 879, field layout). The same in AMD RDNA 4.

Format VOP3
Width 64 bits
Opcode 598
Identifier 0x00000000D6560000

Operands

  • VDST
    Written. Operand must be a vector GPR. Uses an 8-bit operand field. Data format: Unsigned 32-bit integral data. (OPR_VGPR, FMT_NUM_U32)
  • SRC0
    Read. All operands. Covers all operands that are allowed as scalar or vector sources. Data format: Unsigned 32-bit integral data. (OPR_SRC, FMT_NUM_U32)
  • SRC1
    Read. All operands. Covers all operands that are allowed as scalar or vector sources. Data format: Unsigned 32-bit integral data. (OPR_SRC, FMT_NUM_U32)
  • SRC2
    Read. All operands. Covers all operands that are allowed as scalar or vector sources. Data format: Unsigned 32-bit integral data. (OPR_SRC, FMT_NUM_U32)

In AMD's order, as its machine-readable ISA specification lists them for the ENC_VOP3 encoding (AMD CDNA 5).

GFX Target Compatibility

TargetSupport
gfx1100✅ Supported

Related

More in Vector Arithmetic

Reference

AMDGPU / GFX ISA

Description

Given a shift count in the second input, calculate the logical shift left of the first input, then calculate the bitwise OR of the intermediate result and the third input, then store the final result into a vector register.

Semantics

D0.u32 = ((S0.u32 << S1.u32[4 : 0].u32) | S2.u32)

Example

v_lshl_or_b32 v5, v1, v2, s3

A real instruction accepted by the LLVM assembler, taken verbatim from LLVM's own AMDGPU MC test suite. Not from an AMD document, and not authored here.

Sources