mov GPU Virtual ISA NVIDIA

Move Data Movement

mov.type d, a;

Copy a value into a register, or materialize an address/immediate.

Encoding

PTX is a virtual instruction set. It has no single, stable native binary encoding — the compiler lowers this instruction to different native machine code depending on the selected NVIDIA target architecture (compute capability). This page intentionally shows no bit-diagram; see the target/version requirements below for what governs how this instruction compiles.
PTX ISA Version Introduced PTX ISA 1.0
Minimum Target sm_10

Syntax Forms

One mnemonic covers many type / state-space / scope / modifier combinations — each row below is an independently valid form.

Syntax Data Types State Space(s) Modifiers Min. Target Description
mov.type d, a; b16, b32, b64, s16, s32, s64, u16, u32, u64, f32, f64, pred sm_10 Register-to-register move, or load of an immediate/address.

Operands

  • d
    Destination register
  • a
    Source (register, immediate, or address expression)

At a Glance

Data Types b16, b32, b64, f32, f64, pred, s16, s32, s64, u16, u32, u64

Reference

NVIDIA PTX ISA

Semantics

d = a, no type conversion is performed.

Sources