cp.async.wait_all GPU Virtual ISA NVIDIA

cp.async.wait_all Data Movement and Conversion Instructions

cp.async.wait_all;

cp.async.wait_all instruction will cause the executing thread to wait until all the prior cp.async operations are complete. It is equivalent to cp.async.commit_group immediately followed by cp.async.wait_group 0.

Encoding

PTX is a virtual instruction set. It has no single, stable native binary encoding - the compiler lowers this instruction to different native machine code depending on the selected NVIDIA target architecture (compute capability). This page intentionally shows no bit-diagram; see the target/version requirements below for what governs how this instruction compiles.
PTX ISA Version Introduced PTX ISA 7.0
Minimum Target sm_80

Syntax Forms

One mnemonic covers many type / state-space / scope / modifier combinations - each row below is an independently valid form.

Syntax Data Types State Space(s) Modifiers Min. Target Description
cp.async.wait_all; sm_80 cp.async.wait_all instruction will cause the executing thread to wait until all the prior cp.async operations are complete. It is equivalent to cp.async.commit_group immediately followed by cp.async.wait_group 0.

Operands

At a Glance

Data Types -

Reference

NVIDIA PTX ISA

Examples

// Example of .wait_all:
cp.async.ca.shared.global [shrd1], [gbl1], 4;
cp.async.cg.shared.global [shrd2], [gbl2], 16;
cp.async.wait_all;  // waits for all prior cp.async to complete

// Example of .wait_group :
// (truncated - see the official PTX ISA docs for the full example)

Reproduced from NVIDIA's official PTX ISA documentation for technical accuracy.

Sources