redux.sync GPU Virtual ISA NVIDIA
redux.sync Parallel Synchronization and Communication Instructions
redux.sync.op.type dst, src, membermask;
redux.sync will cause the executing thread to wait until all non-exited threads corresponding to membermask have executed redux.sync with the same qualifiers and same membermask value before resuming execution.
Encoding
PTX is a virtual instruction set. It has no single, stable native
binary encoding - the compiler lowers this instruction to different native machine
code depending on the selected NVIDIA target architecture (compute capability).
This page intentionally shows no bit-diagram; see the target/version requirements
below for what governs how this instruction compiles.
Syntax Forms
One mnemonic covers many type / state-space / scope / modifier combinations - each row below is an independently valid form.
| Syntax | Data Types | State Space(s) | Modifiers | Min. Target | Description |
|---|---|---|---|---|---|
| redux.sync.op.type dst, src, membermask; | sm_80 | redux.sync will cause the executing thread to wait until all non-exited threads corresponding to membermask have executed redux. (see the official PTX ISA docs for the full description) |
Operands
-
dst
Operand -
src
Operand -
membermask
Operand
At a Glance
Related
More in Parallel Synchronization and Communication Instructions
Reference
NVIDIA PTX ISA
Description
redux.sync will cause the executing thread to wait until all non-exited threads corresponding to membermask have executed redux.sync with the same qualifiers and same membermask value
before resuming execution.
Operand membermask specifies a 32-bit integer which is a mask indicating threads participating
in this instruction where the bit position corresponds to thread’s laneid.
redux.sync performs a reduction operation.op of the 32 bit source register src across
all non-exited threads in the membermask. (see the official PTX ISA docs for the full description)
Examples
.reg .b32 dst, src, init, mask;
redux.sync.add.s32 dst, src, 0xff;
redux.sync.xor.b32 dst, src, mask;
redux.sync.min.abs.NaN.f32 dst, src, mask;Reproduced from NVIDIA's official PTX ISA documentation for technical accuracy.
Sources
-
Parallel Thread Execution ISA ↗
- NVIDIA Corporation, Chapter 9 - Instruction Set
Deep-linked directly to this instruction's section.