red GPU Virtual ISA NVIDIA

Reduction Parallel Synchronization and Communication Instructions

red.space.op.type [a], b;

Atomically read-modify-write a memory location without returning the prior value.

Encoding

PTX is a virtual instruction set. It has no single, stable native binary encoding - the compiler lowers this instruction to different native machine code depending on the selected NVIDIA target architecture (compute capability). This page intentionally shows no bit-diagram; see the target/version requirements below for what governs how this instruction compiles.
PTX ISA Version Introduced PTX ISA 1.2
Minimum Target sm_11

Syntax Forms

One mnemonic covers many type / state-space / scope / modifier combinations - each row below is an independently valid form.

Syntax Data Types State Space(s) Modifiers Min. Target Description
red.space.op.type [a], b; b32, b64, s32, u32, u64, f32, f64 global, shared add, min, max, and, or, xor, inc, dec sm_11 Same read-modify-write as atom, but discards the prior value - cheaper when the old value isn't needed.

Operands

  • a
    Memory address
  • b
    Operand value

At a Glance

Data Types b32, b64, f32, f64, s32, u32, u64
State Spaces global, shared
Modifiers add, and, dec, inc, max, min, or, xor

Related AMDGPU Concepts

Atomic Minimum and Maximum ↗
equivalent with restrictions
ds_min_rtn_i32 (AMDGPU)

Reference

NVIDIA PTX ISA

Description

Performs a reduction operation with operand b and the value in location a, and stores the result of the specified operation at location a, overwriting the original value. Operand a specifies a location in the specified state space. If no state space is given, perform the memory accesses using Generic Addressing. red with scalar type may be used only with.global and.shared spaces and with generic addressing, where the address points to.global or.shared space. (see the official PTX ISA docs for the full description)

Semantics

*a = op(*a, b).

Examples

red.global.add.s32  [a],1;
red.shared::cluster.max.u32  [x+4],0;
@p  red.global.and.b32  [p],my_val;
red.global.sys.add.u32 [a], 1;
red.global.acquire.sys.add.u32 [gbl], 1;
red.add.noftz.f16x2 [a], b;
// (truncated - see the official PTX ISA docs for the full example)

Reproduced from NVIDIA's official PTX ISA documentation for technical accuracy.

Sources