fence GPU Virtual ISA NVIDIA
fence Parallel Synchronization and Communication Instructions
// Thread fence:
fence{.sem}.scope;
fence{.sem}.scope;
The fence instruction establishes an ordering between memory accesses requested by this thread, as described by the memory consistency model.
Encoding
PTX is a virtual instruction set. It has no single, stable native
binary encoding - the compiler lowers this instruction to different native machine
code depending on the selected NVIDIA target architecture (compute capability).
This page intentionally shows no bit-diagram; see the target/version requirements
below for what governs how this instruction compiles.
Syntax Forms
One mnemonic covers many type / state-space / scope / modifier combinations - each row below is an independently valid form.
| Syntax | Data Types | State Space(s) | Modifiers | Min. Target | Description |
|---|---|---|---|---|---|
| // Thread fence: fence{.sem}.scope; | sm_20 | The fence instruction establishes an ordering between memory accesses requested by this thread, as described by the memory consistency model. |
Operands
-
Thread fence:
Operand
At a Glance
Related AMDGPU Concepts
Memory Fence ↗
equivalent sequence
Related
More in Parallel Synchronization and Communication Instructions
Reference
NVIDIA PTX ISA
Description
The fence instruction establishes an ordering between memory accesses requested by this thread (ld, st, atom and red instructions), as described by the memory consistency model. fence.acq_rel is a light-weight fence sufficient for memory synchronization in most programs, while fence.sc is a slower fence that can restore sequential consistency when used in sufficient places, at the cost of performance. The legacy membar instruction covers the thread-scope membar.level forms.
Examples
membar.gl;
membar.cta;
membar.sys;
fence.sc.cta;
fence.sc.cluster;
fence.proxy.alias;
// (truncated - see the official PTX ISA docs for the full example)Reproduced from NVIDIA's official PTX ISA documentation for technical accuracy.
Sources
-
Parallel Thread Execution ISA ↗
- NVIDIA Corporation, Chapter 9 - Instruction Set
Deep-linked directly to this instruction's section.