mbarrier.pending_count GPU Virtual ISA NVIDIA
mbarrier.pending_count Parallel Synchronization and Communication Instructions
mbarrier.pending_count{.layout}.b64 count, state;
The pending count can be queried from the opaque mbarrier state using mbarrier.pending_count.
Encoding
PTX is a virtual instruction set. It has no single, stable native
binary encoding - the compiler lowers this instruction to different native machine
code depending on the selected NVIDIA target architecture (compute capability).
This page intentionally shows no bit-diagram; see the target/version requirements
below for what governs how this instruction compiles.
Syntax Forms
One mnemonic covers many type / state-space / scope / modifier combinations - each row below is an independently valid form.
| Syntax | Data Types | State Space(s) | Modifiers | Min. Target | Description |
|---|---|---|---|---|---|
| mbarrier.pending_count{.layout}.b64 count, state; | sm_80 | The pending count can be queried from the opaque mbarrier state using mbarrier.pending_count. The state operand is a 64-bit register that must be the result of a prior mbarrier.arrive. (see the official PTX ISA docs for the full description) |
Operands
-
count
Operand -
state
Operand
At a Glance
Related
More in Parallel Synchronization and Communication Instructions
Reference
NVIDIA PTX ISA
Description
The pending count can be queried from the opaque mbarrier state using mbarrier.pending_count.
The state operand is a 64-bit register that must be the result of a prior mbarrier.arrive.noComplete or mbarrier.arrive_drop.noComplete instruction. Otherwise, the
behavior is undefined.
The destination register count is a 32-bit unsigned integer representing the pending count of
the mbarrier object prior to the arrive-on operation from
which the state register was obtained.
The optional qualifier.layout::v0 denotes the layout of the corresponding mbarrier object as
described in the section Layouts of the mbarrier object.
Examples
.reg .b32 %r1;
.reg .b64 state;
.shared .b64 shMem;
mbarrier.arrive.noComplete.b64 state, [shMem], 1;
mbarrier.pending_count.layout::v0.b64 %r1, state;Reproduced from NVIDIA's official PTX ISA documentation for technical accuracy.
Sources
- Parallel Thread Execution ISA ↗ - NVIDIA Corporation, Chapter 9 - Instruction Set