v_alignbyte_b32 GPU Native ISA AMD Vector
V ALIGNBYTE B32 Vector Arithmetic
v_alignbyte_b32
Align a 64-bit value encoded in the first two inputs to a byte position specified in the third input, then store the result into a 32-bit vector…
Encoding
Verified bit-level encoding data is not yet available for this instruction.
The instruction-format classification below (VOP3)
is well-documented and stable; exact per-target opcode/field bit positions have not
yet been imported from a verified source.
Operands
Operand details have not yet been curated for this instruction.
GFX Target Compatibility
| Target | Support |
|---|---|
| gfx1100 | ✅ Supported |
S0 carries the MSBs and S1 carries the LSBs of the value being aligned.
Related
More in Vector Arithmetic
Reference
AMDGPU / GFX ISA
Description
Align a 64-bit value encoded in the first two inputs to a byte position specified in the third input, then store the result into a 32-bit vector register.
Semantics
D0.u32 = 32'U(({ S0.u32, S1.u32 } >> (S2.u32[1 : 0] * 8U)) & 0xffffffffLL)
Example
v_alignbyte_b32 v5, v1, v2, s3A real instruction accepted by the LLVM assembler, taken verbatim from LLVM's own AMDGPU MC test suite (gfx11). Not from an AMD document, and not authored here.
Sources
- User Guide for AMDGPU Backend ↗ - LLVM Project
-
"AMD Instinct MI300" Instruction Set Architecture: Reference Guide ↗
- Advanced Micro Devices, Inc.
Reference Guide, page 340. - LLVM MC assembler tests for AMDGPU (gfx11) ↗ - LLVM Project