sin GPU Virtual ISA NVIDIA
Sine (Approximate) Arithmetic
sin.approx.f32 d, a;
Fast hardware approximation of sin(x).
Encoding
PTX is a virtual instruction set. It has no single, stable native
binary encoding - the compiler lowers this instruction to different native machine
code depending on the selected NVIDIA target architecture (compute capability).
This page intentionally shows no bit-diagram; see the target/version requirements
below for what governs how this instruction compiles.
Syntax Forms
One mnemonic covers many type / state-space / scope / modifier combinations - each row below is an independently valid form.
| Syntax | Data Types | State Space(s) | Modifiers | Min. Target | Description |
|---|---|---|---|---|---|
| sin.approx.f32 d, a; | f32 | approx | sm_10 | Reduced-precision sine, valid over a hardware-defined input range. |
Operands
-
d
Destination register -
a
Source operand (radians)
At a Glance
Related AMDGPU Concepts
Special-Function Approximation ↗
equivalent with restrictions
v_rsq_f32
(AMDGPU)
v_sin_f32
(AMDGPU)
v_sqrt_f32
(AMDGPU)
v_rcp_f32
(AMDGPU)
Related
More in Arithmetic
Reference
NVIDIA PTX ISA
Description
Find the sine of the angle a (in radians).
Semantics
d ≈ sin(a).
Examples
sin.approx.ftz.f32 sa, a;Reproduced from NVIDIA's official PTX ISA documentation for technical accuracy.
Sources
-
Parallel Thread Execution ISA ↗
- NVIDIA Corporation, Chapter 9 - Instruction Set
Deep-linked directly to this instruction's section.