sin GPU Virtual ISA NVIDIA
Sine (Approximate) Arithmetic
sin.approx.f32 d, a;
Fast hardware approximation of sin(x).
Encoding
PTX is a virtual instruction set. It has no single, stable native
binary encoding — the compiler lowers this instruction to different native machine
code depending on the selected NVIDIA target architecture (compute capability).
This page intentionally shows no bit-diagram; see the target/version requirements
below for what governs how this instruction compiles.
Syntax Forms
One mnemonic covers many type / state-space / scope / modifier combinations — each row below is an independently valid form.
| Syntax | Data Types | State Space(s) | Modifiers | Min. Target | Description |
|---|---|---|---|---|---|
| sin.approx.f32 d, a; | f32 | approx | sm_10 | Reduced-precision sine, valid over a hardware-defined input range. |
Operands
-
d
Destination register -
a
Source operand (radians)
At a Glance
Related AMDGPU Concepts
Reference
NVIDIA PTX ISA
Semantics
d ≈ sin(a).
Sources
- Parallel Thread Execution ISA ↗ — NVIDIA Corporation, Chapter 9 — Instruction Set