abs GPU Virtual ISA NVIDIA
Absolute Value Arithmetic
abs.type d, a;
Compute the absolute value of a signed or floating-point operand.
Encoding
PTX is a virtual instruction set. It has no single, stable native
binary encoding - the compiler lowers this instruction to different native machine
code depending on the selected NVIDIA target architecture (compute capability).
This page intentionally shows no bit-diagram; see the target/version requirements
below for what governs how this instruction compiles.
Syntax Forms
One mnemonic covers many type / state-space / scope / modifier combinations - each row below is an independently valid form.
| Syntax | Data Types | State Space(s) | Modifiers | Min. Target | Description |
|---|---|---|---|---|---|
| abs.type d, a; | s16, s32, s64, f32, f64 | sm_10 | Absolute value. |
Operands
-
d
Destination register -
a
Source operand
At a Glance
Related
More in Arithmetic
Reference
NVIDIA PTX ISA
Description
Take absolute value of a and store the result in d.
For.f16x2 and.bf16x2 instruction type, forms input vector by extracting half word values
from the source operand. Absolute values of half-word operands are then computed in parallel to
produce.f16x2 or.bf16x2 result in destination.
For.f16 instruction type, operands d and a have.f16 or.b16 type. For.f16x2 instruction type, operands d and a have.f16x2 or.b32 type. For.bf16 instruction type, operands d and a have.b16 type. For.bf16x2 instruction
type, operands d and a have.b32 type.
Semantics
d = |a|.
Examples
abs.s32 r0,a;
abs.ftz.f32 x,f0;
abs.ftz.f16 x,f0;
abs.bf16 x,b0;
abs.bf16x2 x1,b1;Reproduced from NVIDIA's official PTX ISA documentation for technical accuracy.
Sources
-
Parallel Thread Execution ISA ↗
- NVIDIA Corporation, Chapter 9 - Instruction Set
Deep-linked directly to this instruction's section.