rsqrt GPU Virtual ISA NVIDIA
Reciprocal Square Root (Approximate) Arithmetic
rsqrt.approx.f32 d, a;
Fast hardware approximation of 1/sqrt(x).
Encoding
PTX is a virtual instruction set. It has no single, stable native
binary encoding - the compiler lowers this instruction to different native machine
code depending on the selected NVIDIA target architecture (compute capability).
This page intentionally shows no bit-diagram; see the target/version requirements
below for what governs how this instruction compiles.
Syntax Forms
One mnemonic covers many type / state-space / scope / modifier combinations - each row below is an independently valid form.
| Syntax | Data Types | State Space(s) | Modifiers | Min. Target | Description |
|---|---|---|---|---|---|
| rsqrt.approx.f32 d, a; | f32 | approx | sm_10 | Reduced-precision reciprocal square root. |
Operands
-
d
Destination register -
a
Source operand
At a Glance
Related AMDGPU Concepts
Special-Function Approximation ↗
equivalent with restrictions
v_rsq_f32
(AMDGPU)
v_sin_f32
(AMDGPU)
v_sqrt_f32
(AMDGPU)
v_rcp_f32
(AMDGPU)
Related
More in Arithmetic
Reference
NVIDIA PTX ISA
Description
Compute 1/sqrt(a) and store the result in d.
Semantics
d ≈ 1 / sqrt(a), with a hardware-specific ULP error bound rather than a fully IEEE-rounded result.
Examples
rsqrt.approx.ftz.f32 isr, x;
rsqrt.approx.f64 ISR, X;Reproduced from NVIDIA's official PTX ISA documentation for technical accuracy.
Sources
-
Parallel Thread Execution ISA ↗
- NVIDIA Corporation, Chapter 9 - Instruction Set
Deep-linked directly to this instruction's section.