div GPU Virtual ISA NVIDIA
Divide Arithmetic
div.stype d, a, b;
Divide the first operand by the second.
Encoding
PTX is a virtual instruction set. It has no single, stable native
binary encoding — the compiler lowers this instruction to different native machine
code depending on the selected NVIDIA target architecture (compute capability).
This page intentionally shows no bit-diagram; see the target/version requirements
below for what governs how this instruction compiles.
Syntax Forms
One mnemonic covers many type / state-space / scope / modifier combinations — each row below is an independently valid form.
| Syntax | Data Types | State Space(s) | Modifiers | Min. Target | Description |
|---|---|---|---|---|---|
| div.stype d, a, b; | s32, s64, u32, u64 | sm_10 | Integer division. | ||
| div.approx.f32 d, a, b; | f32 | approx | sm_10 | Fast approximate single-precision division. | |
| div.rn.f64 d, a, b; | f64 | rn | sm_10 | IEEE-754 round-to-nearest double-precision division. |
Operands
-
d
Destination register -
a
Dividend -
b
Divisor
At a Glance
Reference
NVIDIA PTX ISA
Semantics
d = a / b.
Sources
- Parallel Thread Execution ISA ↗ — NVIDIA Corporation, Chapter 9 — Instruction Set