mul GPU Virtual ISA NVIDIA
Multiply Arithmetic
mul.mode.stype d, a, b;
Multiply two operands, selecting the low, high, or widened part of an integer product.
Encoding
PTX is a virtual instruction set. It has no single, stable native
binary encoding — the compiler lowers this instruction to different native machine
code depending on the selected NVIDIA target architecture (compute capability).
This page intentionally shows no bit-diagram; see the target/version requirements
below for what governs how this instruction compiles.
Syntax Forms
One mnemonic covers many type / state-space / scope / modifier combinations — each row below is an independently valid form.
| Syntax | Data Types | State Space(s) | Modifiers | Min. Target | Description |
|---|---|---|---|---|---|
| mul.mode.stype d, a, b; | s16, s32, s64, u16, u32, u64 | lo, hi, wide | sm_10 | Integer multiply; mode selects which part of the full product is written to d. | |
| mul.f32 d, a, b; | f32 | sm_10 | Single-precision floating-point multiply. | ||
| mul.rn.f64 d, a, b; | f64 | rn | sm_10 | Double-precision floating-point multiply with explicit round-to-nearest-even. |
Operands
-
d
Destination register -
a
First source operand -
b
Second source operand
At a Glance
Related AMDGPU Concepts
Reference
NVIDIA PTX ISA
Semantics
d = a * b, truncated to the selected result slice for integer forms.
Sources
- Parallel Thread Execution ISA ↗ — NVIDIA Corporation, Chapter 9 — Instruction Set