ds_bvh_stack_rtn_b32 GPU Native ISA AMD Vector
DS BVH STACK RTN B32 LDS / Data Share
ds_bvh_stack_rtn_b32
Ray tracing involves traversing a BVH which is a kind of tree where nodes have up to 4 children.
Encoding
Verified bit-level encoding data is not yet available for this instruction.
The instruction-format classification below (DS)
is well-documented and stable; exact per-target opcode/field bit positions have not
yet been imported from a verified source.
Operands
Operand details have not yet been curated for this instruction.
GFX Target Compatibility
| Target | Support |
|---|---|
| gfx1100 | ✅ Supported |
Related
More in LDS / Data Share
Reference
AMDGPU / GFX ISA
Description
Ray tracing involves traversing a BVH which is a kind of tree where nodes have up to 4 children. Each shader thread processes one child at a time, and overflow nodes are stored temporarily in LDS using a stack. This instruction supports pushing/popping the stack to reduce the number of VALU instructions required per traversal and reduce VMEM bandwidth requirements.
Example
ds_bvh_stack_rtn_b32 v255, v254, v253, v[249:252]A real instruction accepted by the LLVM assembler, taken verbatim from LLVM's own AMDGPU MC test suite (gfx11). Not from an AMD document, and not authored here.
Sources
- User Guide for AMDGPU Backend ↗ - LLVM Project
- AMD Machine-Readable GPU ISA Specification ↗ - Advanced Micro Devices, Inc.
- LLVM MC assembler tests for AMDGPU (gfx11) ↗ - LLVM Project