zero

Zero Matrix Tile

ZERO { {<mask>} }

Zero a list of 64-bit element tiles.

Pseudocode Operation

No pseudocode available.

Encoding

Binary Layout
1100000000001000000000
31:10
00
9:8
imm8
7:0
 
Format SME
Opcode 0xC0080000
Extension SME

Operands

  • mask
    Tile Mask

Related

More in SME

Reference

Instruction Forms

Encoding Instruction ISA Bit pattern
0xC00C0000 ZERO ZA.D[<Wv>, <offs>, VGx2] A64 11 | 000000000011 | 00 | 0 | Rv | 000 | 000000 | 0 | off3
0xC00E0000 ZERO ZA.D[<Wv>, <offs>, VGx4] A64 11 | 000000000011 | 10 | 0 | Rv | 000 | 000000 | 0 | off3
0xC00C8000 ZERO ZA.D[<Wv>, <offs1>:<offs2>] A64 11 | 000000000011 | 00 | 1 | Rv | 000 | 000000 | 0 | off3
0xC00D0000 ZERO ZA.D[<Wv>, <offs1>:<offs2>, VGx2] A64 11 | 0000000000 | 11 | 01 | 0 | Rv | 000 | 000000 | 0 | 0 | off2
0xC00D8000 ZERO ZA.D[<Wv>, <offs1>:<offs2>, VGx4] A64 11 | 0000000000 | 11 | 01 | 1 | Rv | 000 | 000000 | 0 | 0 | off2
0xC00E8000 ZERO ZA.D[<Wv>, <offs1>:<offs4>] A64 11 | 0000000000 | 11 | 10 | 1 | Rv | 000 | 000000 | 0 | 0 | off2
0xC00F0000 ZERO ZA.D[<Wv>, <offs1>:<offs4>, VGx2] A64 11 | 0000000000 | 11 | 11 | 0 | Rv | 000 | 000000 | 0 | 0 | 0 | o1
0xC00F8000 ZERO ZA.D[<Wv>, <offs1>:<offs4>, VGx4] A64 11 | 0000000000 | 11 | 11 | 1 | Rv | 000 | 000000 | 0 | 0 | 0 | o1
0xC0080000 ZERO { <mask> } A64 1100000000001000000000 | 00 | imm8
0xC0480001 ZERO { ZT0 } A64 11 | 0000000100 | 1000000000 | 000000 | 0 | 0 | 0 | 1

Description

Zeroes all bytes within each of the up to eight listed 64-bit element tiles named ZA0.D to ZA7.D, leaving the other 64-bit element tiles unmodified. This instruction does not require the PE to be in Streaming SVE mode, and it is expected that this instruction will not experience a significant slowdown due to contention with other PEs that are executing in Streaming SVE mode. For programmer convenience an assembler must also accept the names of 32-bit, 16-bit, and 8-bit element tiles which are converted into the corresponding set of 64-bit element tiles. In accordance with the architecturally defined mapping between different element size tiles: The preferred disassembly of this instruction uses the shortest list of tile names that represent the encoded immediate mask. For example:

Operation

CheckSMEAndZAEnabled();
constant integer SVL = CurrentSVL;
constant integer dim = SVL DIV esize;
bits(dim*dim*esize) result = Zeros(dim*dim*esize);

if HaveTME() && TSTATE.depth > 0 then
    FailTransaction(TMFailure_ERR, FALSE);

for i = 0 to 7
    if mask<i> == '1' then ZAtile[i, esize, dim*dim*esize] = result;