mul24 GPU Virtual ISA NVIDIA
mul24 Integer Arithmetic Instructions
mul24.mode.type d, a, b;
Compute the product of two 24-bit integer values held in 32-bit source registers, and return either the high or low 32-bits of the 48-bit result.
Encoding
PTX is a virtual instruction set. It has no single, stable native
binary encoding - the compiler lowers this instruction to different native machine
code depending on the selected NVIDIA target architecture (compute capability).
This page intentionally shows no bit-diagram; see the target/version requirements
below for what governs how this instruction compiles.
Syntax Forms
One mnemonic covers many type / state-space / scope / modifier combinations - each row below is an independently valid form.
| Syntax | Data Types | State Space(s) | Modifiers | Min. Target | Description |
|---|---|---|---|---|---|
| mul24.mode.type d, a, b; | sm_10 | Compute the product of two 24-bit integer values held in 32-bit source registers, and return either the high or low 32-bits of the 48-bit result. |
Operands
-
d
Destination register -
a
Source operand -
b
Source operand
Reference
NVIDIA PTX ISA
Semantics
t = a * b;
d = t<47..16>; // for .hi variant
d = t<31..0>; // for .lo variant
Examples
mul24.lo.s32 d,a,b; // low 32-bits of 24x24-bit signed multiply.Reproduced from NVIDIA's official PTX ISA documentation for technical accuracy.
Sources
-
Parallel Thread Execution ISA ↗
- NVIDIA Corporation, Chapter 9 - Instruction Set
Deep-linked directly to this instruction's section.