clz GPU Virtual ISA NVIDIA
Count Leading Zeros Integer Arithmetic Instructions
clz.type d, a;
Count the number of leading zero bits in an integer operand.
Encoding
PTX is a virtual instruction set. It has no single, stable native
binary encoding - the compiler lowers this instruction to different native machine
code depending on the selected NVIDIA target architecture (compute capability).
This page intentionally shows no bit-diagram; see the target/version requirements
below for what governs how this instruction compiles.
Syntax Forms
One mnemonic covers many type / state-space / scope / modifier combinations - each row below is an independently valid form.
| Syntax | Data Types | State Space(s) | Modifiers | Min. Target | Description |
|---|---|---|---|---|---|
| clz.type d, a; | b32, b64 | sm_20 | Count leading zeros. |
Operands
-
d
Destination register (u32) -
a
Source operand
Reference
NVIDIA PTX ISA
Description
Count the number of leading zeros in a starting with the most-significant bit and place the
result in 32-bit destination register d. Operand a has the instruction type, and destination d has type.u32. For.b32 type, the number of leading zeros is between 0 and 32,
inclusively. For.b64 type, the number of leading zeros is between 0 and 64, inclusively.
Semantics
d = number of leading 0-bits in a, counted from the most-significant bit.
Examples
clz.b32 d, a;
clz.b64 cnt, X; // cnt is .u32Reproduced from NVIDIA's official PTX ISA documentation for technical accuracy.
Sources
-
Parallel Thread Execution ISA ↗
- NVIDIA Corporation, Chapter 9 - Instruction Set
Deep-linked directly to this instruction's section.