bmsk GPU Virtual ISA NVIDIA
bmsk Integer Arithmetic Instructions
bmsk.mode.b32 d, a, b;
Generates a 32-bit mask starting from the bit position specified in operand a, and of the width specified in operand b.
Encoding
PTX is a virtual instruction set. It has no single, stable native
binary encoding - the compiler lowers this instruction to different native machine
code depending on the selected NVIDIA target architecture (compute capability).
This page intentionally shows no bit-diagram; see the target/version requirements
below for what governs how this instruction compiles.
Syntax Forms
One mnemonic covers many type / state-space / scope / modifier combinations - each row below is an independently valid form.
| Syntax | Data Types | State Space(s) | Modifiers | Min. Target | Description |
|---|---|---|---|---|---|
| bmsk.mode.b32 d, a, b; | sm_70 | Generates a 32-bit mask starting from the bit position specified in operand a, and of the width specified in operand b. (see the official PTX ISA docs for the full description) |
Operands
-
d
Destination register -
a
Source operand -
b
Source operand
At a Glance
Related
More in Integer Arithmetic Instructions
Reference
NVIDIA PTX ISA
Description
Generates a 32-bit mask starting from the bit position specified in operand a, and of the width
specified in operand b. The generated bitmask is stored in the destination operand d.
The resulting bitmask is 0 in the following cases:
When the value of a is 32 or higher and.mode is.clamp. When either the specified value of b or the wrapped value of b (when.mode is
specified as.wrap ) is 0.
Semantics
a1 = a & 0x1f;
mask0 = (~0) << a1;
b1 = b & 0x1f;
sum = a1 + b1;
mask1 = (~0) << sum;
sum-overflow = sum >= 32 ? true : false;
bit-position-overflow = false;
bit-width-overflow = false;
if (.mode == .clamp) {
if (a >= 32) {
bit-position-overflow = true;
mask0 = 0;
}
if (b >= 32) {
bit-width-overflow = true;
}
}
if (sum-overflow || bit-position-overflow || bit-width-overflow) {
mask1 = 0;
} else if (b1 == 0) {
mask1 = ~0;
}
d = mask0 & ~mask1;
Examples
bmsk.clamp.b32 rd, ra, rb;
bmsk.wrap.b32 rd, 1, 2; // Creates a bitmask of 0x00000006.Reproduced from NVIDIA's official PTX ISA documentation for technical accuracy.
Sources
-
Parallel Thread Execution ISA ↗
- NVIDIA Corporation, Chapter 9 - Instruction Set
Deep-linked directly to this instruction's section.