image_bvh8_intersect_ray GPU Native ISA AMD Vector

Image / Texture Memory

image_bvh8_intersect_ray

This instruction supports testing one BVH8 node against one ray per lane using both intersection engines.

Also written as bvh8_intersect_ray. AMD's machine-readable ISA specification lists this name for the same instruction.

Encoding

Binary Layout (AMD RDNA 4)
VADDR3
95:88
VADDR2
87:80
VADDR1
79:72
VADDR0
71:64
VADDR4
63:56
TFE
55
TH
54:52
SCOPE
51:50
RSRC
49:41
unassigned
40
VDATA
39:32
110100
31:26
DMASK
25:22
10000001
21:14
unassigned
13:8
NV
7
A16
6
D16
5
R128
4
unassigned
3
DIM
2:0
 

The ENC_VIMAGE layout from AMD's machine-readable ISA specification (AMD RDNA 4). Opcode 129 in OP rebuilds 0x0000000000000000D0204000, an identifier AMD lists for this encoding. Bits marked unassigned have no field in the specification. No other generation in the specification defines this instruction.

Format MIMG
Width 96 bits
Opcode 129
Identifier 0x0000000000000000D0204000

Operands

  • VDATA
    Written. Operand must be a vector GPR. Uses an 8-bit operand field. Data format: Value can be anything. (OPR_VGPR, FMT_ANY)
  • RSRC
    Read. Any scalar GPR operand including VCC and NULL. Data format: 128-bit BVH resource constant. (OPR_SREG, FMT_IMG_BVH)

In AMD's order, as its machine-readable ISA specification lists them for the ENC_VIMAGE encoding (AMD RDNA 4).

GFX Target Compatibility

Per-target GFX compatibility has not yet been verified for this instruction.

Related

More in Image / Texture Memory

Reference

AMDGPU / GFX ISA

Example

image_bvh8_intersect_ray v[0:9], [v[0:1], v[11:12], v[3:5], v[6:8], v9], s[0:3]

A real instruction accepted by the LLVM assembler, taken verbatim from LLVM's own AMDGPU MC test suite (gfx12_asm_vimage.s). Not from an AMD document, and not authored here.