v_mfma_f32_16x16x4_4b_bf16 GPU Native ISA AMD Matrix
V MFMA F32 16X16X4 4B BF16 Vector Packed Arithmetic
v_mfma_f32_16x16x4_4b_bf16
Multiply the 16x4 matrix in the first input by the 4x16 matrix in the second input and add the 16x16 matrix in the third input using fused multiply…
Encoding
Verified bit-level encoding data is not yet available for this instruction.
The instruction-format classification below (VOP3P)
is well-documented and stable; exact per-target opcode/field bit positions have not
yet been imported from a verified source.
Operands
Operand details have not yet been curated for this instruction.
GFX Target Compatibility
| Target | Support |
|---|---|
| gfx942 | ✅ Supported |
This instruction performs 8 passes.
Related
More in Vector Packed Arithmetic
Reference
AMDGPU / GFX ISA
Description
Multiply the 16x4 matrix in the first input by the 4x16 matrix in the second input and add the 16x16 matrix in the third input using fused multiply add. Store the resulting matrix into vector registers.
Semantics
D = A (16x4) * B (4x16) + C (16x16)
This instruction performs 4 matrix multiplies. Each operand contains 4 matrices back to back, and each matrix
has elements distributed across all lanes of the wave. Each matrix multiple is computed and the row-column
dot products are distributed across the vector ALU for higher performance. The result matrices are stored
back-to-back in the destination vector registers.
Matrices A and B are BF16 float format. Matrices C and D are single-precision float format.
Sources
- User Guide for AMDGPU Backend ↗ - LLVM Project
-
"AMD Instinct MI300" Instruction Set Architecture: Reference Guide ↗
- Advanced Micro Devices, Inc.
Reference Guide, page 279.