scratch_load_ubyte_d16 GPU Native ISA AMD Vector

SCRATCH LOAD UBYTE D16 Scratch Memory

scratch_load_ubyte_d16

Load 8 bits of unsigned data from the scratch aperture, zero extend to 16 bits and store the result into the low 16 bits of a 32-bit vector register.

Encoding

Verified bit-level encoding data is not yet available for this instruction. The instruction-format classification below (SCRATCH) is well-documented and stable; exact per-target opcode/field bit positions have not yet been imported from a verified source.
Format SCRATCH
Execution Unit

Operands

Operand details have not yet been curated for this instruction.

GFX Target Compatibility

Per-target GFX compatibility has not yet been verified for this instruction.

Related

More in Scratch Memory

Reference

AMDGPU / GFX ISA

Semantics

addr = CalcScratchAddr(ADDR.b32, SADDR.b32, OFFSET.b32); VDATA[15 : 0].u16 = 16'U({ 8'0U, MEM[addr].u8 }); // VDATA[31:16] is preserved.

Sources