image_store_by2 GPU Native ISA AMD Vector
Image / Texture Memory
image_store_by2
Store 2 horizontal elements from a vector register to the largest miplevel in an image surface.
Encoding
Verified bit-level encoding data is not yet available for this instruction.
The instruction-format classification below (MIMG)
is well-documented and stable; exact per-target opcode/field bit positions have not
yet been imported from a verified source.
Operands
-
VDATA
Read. Operand must be a vector GPR. Uses an 8-bit operand field. Data format: Value can be anything. (OPR_VGPR, FMT_ANY) -
VADDR
Read. Operand must be a vector GPR. Uses an 8-bit operand field. Data format: Value can be anything. (OPR_VGPR, FMT_ANY) -
SRSRC
Read. N/A Data format: 256-bit image resource constant. (OPR_SREG_NONULL, FMT_IMG)
In AMD's order, as its machine-readable ISA specification lists them for the ENC_MIMG encoding (AMD RDNA 2).
GFX Target Compatibility
Per-target GFX compatibility has not yet been verified for this instruction.
Related
More in Image / Texture Memory
Reference
AMDGPU / GFX ISA
Description
Store 2 horizontal elements from a vector register to the largest miplevel in an image surface. The texel data is converted using the format conversion specified by the resource descriptor prior to storage. Illegal for formats with more than 2 components.
Sources
- AMD Machine-Readable GPU ISA Specification ↗ - Advanced Micro Devices, Inc.