sqrt GPU Virtual ISA NVIDIA
sqrt Floating-Point Instructions
sqrt.approx{.ftz}.f32 d, a; // fast, approximate square root
Compute sqrt( a ) and store the result in d.
Encoding
PTX is a virtual instruction set. It has no single, stable native
binary encoding - the compiler lowers this instruction to different native machine
code depending on the selected NVIDIA target architecture (compute capability).
This page intentionally shows no bit-diagram; see the target/version requirements
below for what governs how this instruction compiles.
Syntax Forms
One mnemonic covers many type / state-space / scope / modifier combinations - each row below is an independently valid form.
| Syntax | Data Types | State Space(s) | Modifiers | Min. Target | Description |
|---|---|---|---|---|---|
| sqrt.approx{.ftz}.f32 d, a; // fast, approximate square root | sm_20 | Compute sqrt( a ) and store the result in d. |
Operands
At a Glance
Related AMDGPU Concepts
Special-Function Approximation ↗
equivalent with restrictions
v_rsq_f32
(AMDGPU)
v_sin_f32
(AMDGPU)
v_sqrt_f32
(AMDGPU)
v_rcp_f32
(AMDGPU)
Related
More in Floating-Point Instructions
Reference
NVIDIA PTX ISA
Semantics
d = sqrt(a);
Examples
sqrt.approx.ftz.f32 r,x;
sqrt.rn.ftz.f32 r,x;
sqrt.rn.f64 r,x;Reproduced from NVIDIA's official PTX ISA documentation for technical accuracy.
Sources
-
Parallel Thread Execution ISA ↗
- NVIDIA Corporation, Chapter 9 - Instruction Set
Deep-linked directly to this instruction's section.