cos GPU Virtual ISA NVIDIA
cos Floating-Point Instructions
cos.approx{.ftz}.f32 d, a;
Find the cosine of the angle a (in radians).
Encoding
PTX is a virtual instruction set. It has no single, stable native
binary encoding - the compiler lowers this instruction to different native machine
code depending on the selected NVIDIA target architecture (compute capability).
This page intentionally shows no bit-diagram; see the target/version requirements
below for what governs how this instruction compiles.
Syntax Forms
One mnemonic covers many type / state-space / scope / modifier combinations - each row below is an independently valid form.
| Syntax | Data Types | State Space(s) | Modifiers | Min. Target | Description |
|---|---|---|---|---|---|
| cos.approx{.ftz}.f32 d, a; | sm_10 | Find the cosine of the angle a (in radians). |
Operands
-
d
Destination register -
a
Source operand
At a Glance
Related
More in Floating-Point Instructions
Reference
NVIDIA PTX ISA
Semantics
d = cos(a);
Examples
cos.approx.ftz.f32 ca, a;Reproduced from NVIDIA's official PTX ISA documentation for technical accuracy.
Sources
-
Parallel Thread Execution ISA ↗
- NVIDIA Corporation, Chapter 9 - Instruction Set
Deep-linked directly to this instruction's section.