and GPU Virtual ISA NVIDIA
Bitwise AND Logic and Shift Instructions
and.type d, a, b;
Bitwise AND of two operands.
Encoding
PTX is a virtual instruction set. It has no single, stable native
binary encoding - the compiler lowers this instruction to different native machine
code depending on the selected NVIDIA target architecture (compute capability).
This page intentionally shows no bit-diagram; see the target/version requirements
below for what governs how this instruction compiles.
Syntax Forms
One mnemonic covers many type / state-space / scope / modifier combinations - each row below is an independently valid form.
| Syntax | Data Types | State Space(s) | Modifiers | Min. Target | Description |
|---|---|---|---|---|---|
| and.type d, a, b; | b16, b32, b64, pred | sm_10 | Bitwise AND, including a predicate form. |
Operands
-
d
Destination register -
a
First operand -
b
Second operand
Reference
NVIDIA PTX ISA
Description
Compute the bit-wise and operation for the bits in a and b.
Semantics
d = a & b (bitwise).
Examples
and.b32 x,q,r;
and.b32 sign,fpvalue,0x80000000;Reproduced from NVIDIA's official PTX ISA documentation for technical accuracy.
Sources
-
Parallel Thread Execution ISA ↗
- NVIDIA Corporation, Chapter 9 - Instruction Set
Deep-linked directly to this instruction's section.