v_mfma_f32_4x4x4_16b_f16 GPU Native ISA AMD Matrix

V MFMA F32 4X4X4 16B F16 Vector Packed Arithmetic

v_mfma_f32_4x4x4_16b_f16

Multiply the 4x4 matrix in the first input by the 4x4 matrix in the second input and add the 4x4 matrix in the third input using fused multiply add.

Encoding

Verified bit-level encoding data is not yet available for this instruction. The instruction-format classification below (VOP3P) is well-documented and stable; exact per-target opcode/field bit positions have not yet been imported from a verified source.
Format VOP3P
Execution Unit

Operands

Operand details have not yet been curated for this instruction.

GFX Target Compatibility

Per-target GFX compatibility has not yet been verified for this instruction.

This instruction performs 2 passes.

Related

More in Vector Packed Arithmetic

Reference

AMDGPU / GFX ISA

Description

Multiply the 4x4 matrix in the first input by the 4x4 matrix in the second input and add the 4x4 matrix in the third input using fused multiply add. Store the resulting matrix into vector registers.

Semantics

D = A (4x4) * B (4x4) + C (4x4) This instruction performs 16 matrix multiplies. Each operand contains 16 matrices back to back, and each matrix has elements distributed across all lanes of the wave. Each matrix multiple is computed and the row-column dot products are distributed across the vector ALU for higher performance. The result matrices are stored back-to-back in the destination vector registers. Matrices A and B are half-precision float format. Matrices C and D are single-precision float format.

Sources