sust GPU Virtual ISA NVIDIA
sust Surface Instructions
sust.b.{1d,2d,3d}{.cop}.vec.ctype.clamp [a, b], c; // unformatted
sust.{1d,2d,3d} Store to surface memory using a surface coordinate vector.
Encoding
PTX is a virtual instruction set. It has no single, stable native
binary encoding - the compiler lowers this instruction to different native machine
code depending on the selected NVIDIA target architecture (compute capability).
This page intentionally shows no bit-diagram; see the target/version requirements
below for what governs how this instruction compiles.
Syntax Forms
One mnemonic covers many type / state-space / scope / modifier combinations - each row below is an independently valid form.
| Syntax | Data Types | State Space(s) | Modifiers | Min. Target | Description |
|---|---|---|---|---|---|
| sust.b.{1d,2d,3d}{.cop}.vec.ctype.clamp [a, b], c; // unformatted | sm_20 | sust.{1d,2d,3d} Store to surface memory using a surface coordinate vector. The instruction stores data from operand c to the surface named by operand a at coordinates given by operand b. (see the official PTX ISA docs for the full description) |
Operands
Reference
NVIDIA PTX ISA
Description
sust.{1d,2d,3d}
Store to surface memory using a surface coordinate vector. The instruction stores data from operand c to the surface named by operand a at coordinates given by operand b. Operand a is
a.surfref variable or.u64 register. Operand b is a scalar or singleton tuple for 1d
surfaces; is a two-element vector for 2d surfaces; and is a four-element vector for 3d surfaces,
where the fourth element is ignored. Coordinate elements are of type.s32.
sust.b performs an unformatted store of binary data. The lowest dimension coordinate represents
a byte offset into the surface and is not scaled. (see the official PTX ISA docs for the full description)
Examples
sust.p.1d.v4.b32.trap [surf_B, {x}], {f1,f2,f3,f4};
sust.b.3d.v2.b64.trap [surf_A, {x,y,z,w}], {r1,r2};
sust.b.a1d.v2.b64 [surf_C, {idx,x}], {r1,r2};
sust.b.a2d.b32 [surf_D, {idx,x,y,z}], r0; // z ignoredReproduced from NVIDIA's official PTX ISA documentation for technical accuracy.
Sources
-
Parallel Thread Execution ISA ↗
- NVIDIA Corporation, Chapter 9 - Instruction Set
Deep-linked directly to this instruction's section.