suld GPU Virtual ISA NVIDIA
suld Surface Instructions
suld.b.geom{.cop}.vec.dtype.clamp d, [a, b]; // unformatted
suld.b.{1d,2d,3d} Load from surface memory using a surface coordinate vector.
Encoding
PTX is a virtual instruction set. It has no single, stable native
binary encoding - the compiler lowers this instruction to different native machine
code depending on the selected NVIDIA target architecture (compute capability).
This page intentionally shows no bit-diagram; see the target/version requirements
below for what governs how this instruction compiles.
Syntax Forms
One mnemonic covers many type / state-space / scope / modifier combinations - each row below is an independently valid form.
| Syntax | Data Types | State Space(s) | Modifiers | Min. Target | Description |
|---|---|---|---|---|---|
| suld.b.geom{.cop}.vec.dtype.clamp d, [a, b]; // unformatted | sm_20 | suld.b.{1d,2d,3d} Load from surface memory using a surface coordinate vector. The instruction loads data from the surface named by operand a at coordinates given by operand b into destination d. (see the official PTX ISA docs for the full description) |
Operands
Reference
NVIDIA PTX ISA
Description
suld.b.{1d,2d,3d}
Load from surface memory using a surface coordinate vector. The instruction loads data from the
surface named by operand a at coordinates given by operand b into destination d. Operand a is a.surfref variable or.u64 register. Operand b is a scalar or singleton tuple
for 1d surfaces; is a two-element vector for 2d surfaces; and is a four-element vector for 3d
surfaces, where the fourth element is ignored. Coordinate elements are of type.s32.
suld.b performs an unformatted load of binary data. (see the official PTX ISA docs for the full description)
Examples
suld.b.1d.v4.b32.trap {s1,s2,s3,s4}, [surf_B, {x}];
suld.b.3d.v2.b64.trap {r1,r2}, [surf_A, {x,y,z,w}];
suld.b.a1d.v2.b32 {r0,r1}, [surf_C, {idx,x}];
suld.b.a2d.b32 r0, [surf_D, {idx,x,y,z}]; // z ignoredReproduced from NVIDIA's official PTX ISA documentation for technical accuracy.
Sources
-
Parallel Thread Execution ISA ↗
- NVIDIA Corporation, Chapter 9 - Instruction Set
Deep-linked directly to this instruction's section.