set GPU Virtual ISA NVIDIA
Set (Compare and Produce Value) Comparison and Selection Instructions
set.CmpOp.dtype.stype d, a, b;
Compare two operands and write a numeric (not predicate) 0/1 or all-ones/all-zeros result.
Encoding
PTX is a virtual instruction set. It has no single, stable native
binary encoding - the compiler lowers this instruction to different native machine
code depending on the selected NVIDIA target architecture (compute capability).
This page intentionally shows no bit-diagram; see the target/version requirements
below for what governs how this instruction compiles.
Syntax Forms
One mnemonic covers many type / state-space / scope / modifier combinations - each row below is an independently valid form.
| Syntax | Data Types | State Space(s) | Modifiers | Min. Target | Description |
|---|---|---|---|---|---|
| set.CmpOp.dtype.stype d, a, b; | u32, s32, f32 | sm_10 | Comparison producing a value, useful when the result feeds arithmetic rather than a guarded branch. |
Operands
-
d
Destination register -
a
First operand -
b
Second operand
At a Glance
Related
Reference
NVIDIA PTX ISA
Description
Compares two numeric values and optionally combines the result with another predicate value by
applying a Boolean operator.
Result of this computation is written in destination register in the following way:
If result is True, 0xffffffff is written for destination types.u32 /.s32. 0xffff is written for destination types.u16 /.s16. 1.0 in target precision floating point format is written for destination type.f16,.bf16. If result is False, 0x0 is written for all integer destination types. (see the official PTX ISA docs for the full description)
Semantics
d = CmpOp(a, b) ? (all-ones or 1) : 0, encoding depends on dtype.
Examples
@p set.lt.and.f32.s32 d,a,b,r;
set.eq.u32.u32 d,i,n;
set.lt.and.f16.f16 d,a,b,r;
set.eq.f16x2.f16x2 d,i,n;
set.eq.u32.f16x2 d,i,n;
set.lt.and.u16.f16 d,a,b,r;
set.ltu.or.bf16.f16 d,u,v,s;
set.equ.bf16x2.bf16x2 d,j,m;
// (truncated - see the official PTX ISA docs for the full example)Reproduced from NVIDIA's official PTX ISA documentation for technical accuracy.
Sources
-
Parallel Thread Execution ISA ↗
- NVIDIA Corporation, Chapter 9 - Instruction Set
Deep-linked directly to this instruction's section.