mma GPU Virtual ISA NVIDIA
Matrix Multiply-Accumulate (Tensor Core) Warp Level Matrix Multiply-Accumulate Instructions
mma.sync.aligned.shape.row.col.dtype.atype.btype.ctype d, a, b, c;
Cooperative, warp-wide matrix-multiply-accumulate executed on tensor-core hardware.
Encoding
PTX is a virtual instruction set. It has no single, stable native
binary encoding - the compiler lowers this instruction to different native machine
code depending on the selected NVIDIA target architecture (compute capability).
This page intentionally shows no bit-diagram; see the target/version requirements
below for what governs how this instruction compiles.
Syntax Forms
One mnemonic covers many type / state-space / scope / modifier combinations - each row below is an independently valid form.
| Syntax | Data Types | State Space(s) | Modifiers | Min. Target | Description |
|---|---|---|---|---|---|
| mma.sync.aligned.shape.row.col.dtype.atype.btype.ctype d, a, b, c; | sm_70 | Synchronizing warp-wide MMA for a fixed tile shape (e.g. m16n8k16); operand fragments are distributed across the warp's lanes per a hardware-defined layout. |
Operands
-
d
Accumulator fragment (destination) -
a
Matrix A fragment -
b
Matrix B fragment -
c
Accumulator fragment (input)
At a Glance
Related AMDGPU Concepts
Related
Reference
NVIDIA PTX ISA
Description
Perform a MxNxK matrix multiply and accumulate operation, D = A*B+C, where the A matrix is MxK, the B matrix is KxN, and the C and D matrices are MxN.
Qualifier.block_scale specifies that the matrices A and B are scaled with scale_A and scale_B matrices respectively before performing the matrix multiply and accumulate operation
as specified in the section Block Scaling for mma.sync. The data type
corresponding to each of the element within scale_A and Scale_B matrices is specified
by.stype. Qualifier.scale_vec_size specifies the number of columns of scale_A matrix
and number of rows in the matrix scale_B.
The valid combinations of.kind,.stype and.scale_vec_size are described in Table 39. (see the official PTX ISA docs for the full description)
Semantics
D = A * B + C for the fixed tile shape, computed cooperatively across all 32 lanes of the warp.
Sources
-
Parallel Thread Execution ISA ↗
- NVIDIA Corporation, Chapter 9 - Instruction Set
Deep-linked directly to this instruction's section.