movmatrix GPU Virtual ISA NVIDIA
movmatrix Warp Level Matrix Multiply-Accumulate Instructions
movmatrix.sync.aligned.shape.trans.type d, a;
Move a row-major matrix across all threads in a warp, reading elements from source a, and writing the transposed elements to destination d.
Encoding
PTX is a virtual instruction set. It has no single, stable native
binary encoding - the compiler lowers this instruction to different native machine
code depending on the selected NVIDIA target architecture (compute capability).
This page intentionally shows no bit-diagram; see the target/version requirements
below for what governs how this instruction compiles.
Syntax Forms
One mnemonic covers many type / state-space / scope / modifier combinations - each row below is an independently valid form.
| Syntax | Data Types | State Space(s) | Modifiers | Min. Target | Description |
|---|---|---|---|---|---|
| movmatrix.sync.aligned.shape.trans.type d, a; | sm_75 | Move a row-major matrix across all threads in a warp, reading elements from source a, and writing the transposed elements to destination d. The. (see the official PTX ISA docs for the full description) |
Operands
-
d
Destination register -
a
Source operand
At a Glance
Related
Reference
NVIDIA PTX ISA
Description
Move a row-major matrix across all threads in a warp, reading elements from source a, and
writing the transposed elements to destination d.
The.shape qualifier indicates the dimensions of the matrix being transposed. Each matrix
element holds 16-bit data as indicated by the.type qualifier.
The mandatory.sync qualifier indicates that movmatrix causes the executing thread to wait
until all threads in the warp execute the same movmatrix instruction before resuming execution.
The mandatory.aligned qualifier indicates that all threads in the warp must execute the same movmatrix instruction. (see the official PTX ISA docs for the full description)
Examples
.reg .b32 d, a;
movmatrix.sync.aligned.m8n8.trans.b16 d, a;Reproduced from NVIDIA's official PTX ISA documentation for technical accuracy.
Sources
-
Parallel Thread Execution ISA ↗
- NVIDIA Corporation, Chapter 9 - Instruction Set
Deep-linked directly to this instruction's section.