txq GPU Virtual ISA NVIDIA
txq Texture Instructions
txq.tquery.b32 d, [a]; // texture attributes
Query an attribute of a texture or sampler.
Encoding
PTX is a virtual instruction set. It has no single, stable native
binary encoding - the compiler lowers this instruction to different native machine
code depending on the selected NVIDIA target architecture (compute capability).
This page intentionally shows no bit-diagram; see the target/version requirements
below for what governs how this instruction compiles.
Syntax Forms
One mnemonic covers many type / state-space / scope / modifier combinations - each row below is an independently valid form.
| Syntax | Data Types | State Space(s) | Modifiers | Min. Target | Description |
|---|---|---|---|---|---|
| txq.tquery.b32 d, [a]; // texture attributes | sm_20 | Query an attribute of a texture or sampler. Operand a is either a.texref or.samplerref variable, or a.u64 register. Query Returns.width.height.depth value in elements. (see the official PTX ISA docs for the full description) |
Operands
At a Glance
Related
More in Texture Instructions
Reference
NVIDIA PTX ISA
Description
Query an attribute of a texture or sampler. Operand a is either a.texref or.samplerref variable, or a.u64 register.
Query Returns.width.height.depth value in elements.channel_data_type Unsigned integer corresponding to source language’s channel data type
enumeration. If the source language combines channel data type and channel
order into a single enumeration type, that value is returned for both channel_data_type and channel_order queries..channel_order Unsigned integer corresponding to source language’s channel order
enumeration. (see the official PTX ISA docs for the full description)
Examples
txq.width.b32 %r1, [tex_A];
txq.filter_mode.b32 %r1, [tex_A]; // unified mode
txq.addr_mode_0.b32 %r1, [smpl_B]; // independent mode
txq.level.width.b32 %r1, [tex_A], %r_lod;Reproduced from NVIDIA's official PTX ISA documentation for technical accuracy.
Sources
-
Parallel Thread Execution ISA ↗
- NVIDIA Corporation, Chapter 9 - Instruction Set
Deep-linked directly to this instruction's section.