istypep GPU Virtual ISA NVIDIA
istypep Texture Instructions
istypep.type p, a; // result is .pred
Write predicate register p with 1 if register a points to an opaque variable of the specified type, and with 0 otherwise. Destination p has type.pred;
Encoding
PTX is a virtual instruction set. It has no single, stable native
binary encoding - the compiler lowers this instruction to different native machine
code depending on the selected NVIDIA target architecture (compute capability).
This page intentionally shows no bit-diagram; see the target/version requirements
below for what governs how this instruction compiles.
Syntax Forms
One mnemonic covers many type / state-space / scope / modifier combinations - each row below is an independently valid form.
| Syntax | Data Types | State Space(s) | Modifiers | Min. Target | Description |
|---|---|---|---|---|---|
| istypep.type p, a; // result is .pred | sm_30 | Write predicate register p with 1 if register a points to an opaque variable of the specified type, and with 0 otherwise. Destination p has type.pred; the source address operand must be of type.u64. |
Operands
At a Glance
Related
More in Texture Instructions
Reference
NVIDIA PTX ISA
Description
Write predicate register p with 1 if register a points to an opaque variable of the
specified type, and with 0 otherwise. Destination p has type.pred; the source address
operand must be of type.u64.
Examples
istypep.texref istex, tptr;
istypep.samplerref issampler, sptr;
istypep.surfref issurface, surfptr;Reproduced from NVIDIA's official PTX ISA documentation for technical accuracy.
Sources
-
Parallel Thread Execution ISA ↗
- NVIDIA Corporation, Chapter 9 - Instruction Set
Deep-linked directly to this instruction's section.