wgmma.wait_group GPU Virtual ISA NVIDIA

wgmma.wait_group Asynchronous Warpgroup Level Matrix Multiply-Accumulate Instructions

wgmma.wait_group.sync.aligned N;

wgmma.wait_group instruction will cause the executing thread to wait until only N or fewer of the most recent wgmma-groups are pending and all the prior wgmma-groups committed by the executing threads are complete.

Encoding

PTX is a virtual instruction set. It has no single, stable native binary encoding - the compiler lowers this instruction to different native machine code depending on the selected NVIDIA target architecture (compute capability). This page intentionally shows no bit-diagram; see the target/version requirements below for what governs how this instruction compiles.
PTX ISA Version Introduced PTX ISA 8.0
Minimum Target sm_90a

Syntax Forms

One mnemonic covers many type / state-space / scope / modifier combinations - each row below is an independently valid form.

Syntax Data Types State Space(s) Modifiers Min. Target Description
wgmma.wait_group.sync.aligned N; sm_90a wgmma.wait_group instruction will cause the executing thread to wait until only N or fewer of the most recent wgmma-groups are pending and all the prior wgmma-groups committed by the executing threads… (see the official PTX ISA docs for the full description)

Operands

  • N
    Operand

Reference

NVIDIA PTX ISA

Description

wgmma.wait_group instruction will cause the executing thread to wait until only N or fewer of the most recent wgmma-groups are pending and all the prior wgmma-groups committed by the executing threads are complete. For example, when N is 0, the executing thread waits on all the prior wgmma-groups to complete. Operand N is an integer constant. Accessing the accumulator register or the input register containing the fragments of matrix A of a wgmma.mma_async instruction without first performing a wgmma.wait_group instruction that waits on a wgmma-group including that wgmma.mma_async instruction is undefined behavior. The mandatory.sync qualifier indicates that wgmma. (see the official PTX ISA docs for the full description)

Examples

wgmma.fence.sync.aligned;

wgmma.mma_async.sync.aligned.m64n8k32.s32.u8.u8  {s32d0, s32d1, s32d2, s32d3},
                                                  descA, descB, scaleD;
wgmma.commit_group.sync.aligned;
// (truncated - see the official PTX ISA docs for the full example)

Reproduced from NVIDIA's official PTX ISA documentation for technical accuracy.

Sources