vsub4 GPU Virtual ISA NVIDIA
vsub4 SIMD Video Instructions
// SIMD instruction with secondary SIMD merge operation
vsub4.dtype.atype.btype{.sat} d{.mask}, a{.asel}, b{.bsel}, c;
vsub4.dtype.atype.btype{.sat} d{.mask}, a{.asel}, b{.bsel}, c;
Four-way SIMD parallel arithmetic operation with secondary operation.
Encoding
PTX is a virtual instruction set. It has no single, stable native
binary encoding - the compiler lowers this instruction to different native machine
code depending on the selected NVIDIA target architecture (compute capability).
This page intentionally shows no bit-diagram; see the target/version requirements
below for what governs how this instruction compiles.
Syntax Forms
One mnemonic covers many type / state-space / scope / modifier combinations - each row below is an independently valid form.
| Syntax | Data Types | State Space(s) | Modifiers | Min. Target | Description |
|---|---|---|---|---|---|
| // SIMD instruction with secondary SIMD merge operation vsub4.dtype.atype.btype{.sat} d{.mask}, a{.asel}, b{.bsel}, c; | sm_30 | Four-way SIMD parallel arithmetic operation with secondary operation. (see the official PTX ISA docs for the full description) |
Operands
At a Glance
Related
More in SIMD Video Instructions
Reference
NVIDIA PTX ISA
Description
Four-way SIMD parallel arithmetic operation with secondary operation.
Elements of each quad byte source to the operation are selected from any of the eight bytes in the
two source operands a and b using the asel and bsel modifiers.
The selected bytes are then operated on in parallel.
The results are optionally clamped to the appropriate range determined by the destination type
(signed or unsigned). Saturation cannot be used with the secondary accumulate operation.
For instructions with a secondary SIMD merge operation:
For byte positions indicated in mask, the selected byte results are copied into destination d. (see the official PTX ISA docs for the full description)
Semantics
// extract quads of bytes and sign- or zero-extend
// based on operand type
Va = extractAndSignExt_4( a, b, .asel, .atype );
Vb = extractAndSignExt_4( a, b, .bsel, .btype );
Vc = extractAndSignExt_4( c );
for (i=0; i<4; i++) {
switch ( vop4 ) {
case vadd4: t[i] = Va[i] + Vb[i];
case vsub4: t[i] = Va[i] - Vb[i];
case vavrg4: if ( ( Va[i] + Vb[i] ) >= 0 ) {
t[i] = ( Va[i] + Vb[i] + 1 ) >> 1;
} else {
t[i] = ( Va[i] + Vb[i] ) >> 1;
}
case vabsdiff4: t[i] = | Va[i] - Vb[i] |;
case vmin4: t[i] = MIN( Va[i], Vb[i] );
case vmax4: t[i] = MAX( Va[i], Vb[i] );
}
if (.sat) {
if ( .dtype == .s32 ) t[i] = CLAMP( t[i], S8_MAX, S8_MIN ); (see the official PTX ISA docs for the full semantics)
Examples
vadd4.s32.s32.u32.sat r1, r2, r3, r1;
vsub4.s32.s32.s32.sat r1.b0, r2.b3210, r3.b7654, r1;
vmin4.s32.u32.u32.add r1.b00, r2.b0000, r3.b2222, r1;Reproduced from NVIDIA's official PTX ISA documentation for technical accuracy.
Sources
-
Parallel Thread Execution ISA ↗
- NVIDIA Corporation, Chapter 9 - Instruction Set
Deep-linked directly to this instruction's section.