stacksave GPU Virtual ISA NVIDIA
stacksave Stack Manipulation Instructions
stacksave.type d;
Copies the current value of stack pointer into the destination register d.
Encoding
PTX is a virtual instruction set. It has no single, stable native
binary encoding - the compiler lowers this instruction to different native machine
code depending on the selected NVIDIA target architecture (compute capability).
This page intentionally shows no bit-diagram; see the target/version requirements
below for what governs how this instruction compiles.
Syntax Forms
One mnemonic covers many type / state-space / scope / modifier combinations - each row below is an independently valid form.
| Syntax | Data Types | State Space(s) | Modifiers | Min. Target | Description |
|---|---|---|---|---|---|
| stacksave.type d; | sm_52 | Copies the current value of stack pointer into the destination register d. Pointer returned by stacksave can be used in a subsequent stackrestore instruction to restore the stack pointer. (see the official PTX ISA docs for the full description) |
Operands
-
d
Destination register
At a Glance
Related
More in Stack Manipulation Instructions
Reference
NVIDIA PTX ISA
Description
Copies the current value of stack pointer into the destination register d. Pointer returned by stacksave can be used in a subsequent stackrestore instruction to restore the stack
pointer. If d is modified prior to use in stackrestore instruction, it may corrupt data in
the stack.
Destination operand d has the same type as the instruction type.
Semantics
d = stackptr;
Examples
.reg .u32 rd;
stacksave.u32 rd;
.reg .u64 rd1;
stacksave.u64 rd1;Reproduced from NVIDIA's official PTX ISA documentation for technical accuracy.
Sources
-
Parallel Thread Execution ISA ↗
- NVIDIA Corporation, Chapter 9 - Instruction Set
Deep-linked directly to this instruction's section.