stackrestore GPU Virtual ISA NVIDIA
stackrestore Stack Manipulation Instructions
stackrestore.type a;
Sets the current stack pointer to source register a.
Encoding
PTX is a virtual instruction set. It has no single, stable native
binary encoding - the compiler lowers this instruction to different native machine
code depending on the selected NVIDIA target architecture (compute capability).
This page intentionally shows no bit-diagram; see the target/version requirements
below for what governs how this instruction compiles.
Syntax Forms
One mnemonic covers many type / state-space / scope / modifier combinations - each row below is an independently valid form.
| Syntax | Data Types | State Space(s) | Modifiers | Min. Target | Description |
|---|---|---|---|---|---|
| stackrestore.type a; | sm_52 | Sets the current stack pointer to source register a. (see the official PTX ISA docs for the full description) |
Operands
-
a
Source operand
At a Glance
Related
More in Stack Manipulation Instructions
Reference
NVIDIA PTX ISA
Description
Sets the current stack pointer to source register a.
When stackrestore is used with operand a written by a prior stacksave instruction, it
will effectively restore the state of stack as it was before stacksave was executed. Note that
if stackrestore is used with an arbitrary value of a, it may cause corruption of stack
pointer. This implies that the correct use of this feature requires that stackrestore.type a is
used after stacksave.type a without redefining the value of a between them.
Operand a has the same type as the instruction type.
Semantics
stackptr = a;
Examples
.reg .u32 ra;
stacksave.u32 ra;
// Code that may modify stack pointer
...
stackrestore.u32 ra;Reproduced from NVIDIA's official PTX ISA documentation for technical accuracy.
Sources
-
Parallel Thread Execution ISA ↗
- NVIDIA Corporation, Chapter 9 - Instruction Set
Deep-linked directly to this instruction's section.